just need to note that half the cycle will not be seen because it will be unground. will either use a 3d maya layer or use a mask, will have to test and see
Showing posts with label CAB Thesis production. Show all posts
Showing posts with label CAB Thesis production. Show all posts
Monday, January 25, 2010
WormDiveCycle
alrighty, so here is a playblast of the worm breach cycle. I needed the whole body to be underground at one point so I can break it up and control when and where he breaches. this will be composited into a few 2d layers and a animated cycle of Crow in the foreground. Just need to mess with some sand effects and we should have a fully rendered shot, now just need to bust them out.
Subscribe to:
Posts (Atom)